This render is about studio lightning using 3D Max and Vray 2.2. Theres no hDRI maps, just vray lights, shaders and camera, theres no postwork either....
The 3D model was created in Structure Synth 1.5.0 [link] feel free to experiment with, it can create extremely complex models and very accurate 3D mesh I exported the model as OBJ and imported in my studio scene setup in Max. I created for myself few different studio setups , so if you have any question on how to set up a studio lightning and camera feel free to message and i'll answer you... The shaders i used are bronze-alumi alloy, black gold and a ceramic vray shader.... Sorry for the lowres render...i'll come soon with a more complex highres one
I once upon a time fought a head-shower thingy that had something like this attached to it: So smooth, shimmery and slippery with sneak-like twisting abilities..Oh, so magnificent ~ yet so devious